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AI Insights · Timothy · October 2022

Top 5 Top Down Games Performance in Netherlands Q3 2022

Discover the performance trends of the top 5 top-down games on a unified platform in the Netherlands during Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Top Down Games Performance in Netherlands Q3 2022

In Q3 2022, the top 5 top-down games in the Netherlands showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance.

Candy Crush Soda Saga from King experienced a steady increase in weekly revenue, reaching about $57K in mid-July and then gradually declining to around $48K by the end of September. Weekly downloads peaked at 2.4K in late July before settling around 2K towards the end of the quarter. The game maintained a strong user base with weekly active users peaking at approximately 65K in late August, although there was a gradual decline to about 55K by the end of September.

Governor of Poker 3 - Online by Playtika LTD saw a decline in weekly revenue from $46K in late July to around $32K in early September, with a slight recovery to $37K by the end of the quarter. Weekly downloads remained relatively stable, fluctuating between 900 and 1.2K. The game’s weekly active users hovered around 18K, showing a slight decrease to about 16K towards the end of September.

Online Soccer Manager (OSM) from Gamebasics BV showed impressive growth in weekly revenue, rising from $35K at the start of the quarter to a peak of $56K in mid-September. Weekly downloads also increased steadily, reaching up to 2.7K by the end of September. The game’s weekly active users saw significant growth, starting at around 60K and peaking at approximately 93K in mid-September before slightly declining to around 88K by the end of the quarter.

Solitaire Grand Harvest by Supertreat maintained consistent weekly revenue, fluctuating between $30K and $40K throughout the quarter. Weekly downloads saw a peak of 1.8K in early July, stabilizing around 1.3K towards the end of September. The game’s weekly active users remained steady around 3.6K, with minor fluctuations throughout the quarter.

Brawl Stars from Supercell experienced significant fluctuations in weekly revenue, peaking at $60K in early July and mid-September, with a low of $24K in late September. Weekly downloads remained fairly stable, averaging around 5.5K. The game’s weekly active users showed a declining trend from 256K at the start of the quarter to about 202K by the end of September.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022